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GeForce GTX 980 vs Radeon R9 290

Intro

The GeForce GTX 980 features a GPU core speed of 1126 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also is made up of 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.

Compare those specifications to the Radeon R9 290, which features clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2560 SPUs along with 160 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon R9 290 9876 points
Difference: 3676 (37%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 9 (45%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon R9 290 283 Sol/s
Difference: 125 (44%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980 165 Watts
Radeon R9 290 300 Watts
Difference: 135 Watts (82%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290 will be 43% faster than the GeForce GTX 980 overall, because of its higher bandwidth. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 96000 (43%)

Texel Rate

The GeForce GTX 980 should be a bit (more or less 13%) better at anisotropic filtering than the Radeon R9 290. (explain)

GeForce GTX 980 144128 Mtexels/sec
Radeon R9 290 128000 Mtexels/sec
Difference: 16128 (13%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 980 is superior to the Radeon R9 290, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon R9 290 51200 Mpixels/sec
Difference: 20864 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon R9 290
Manufacturer nVidia AMD
Year September 2014 November 2013
Code Name GM204-400 Hawaii PRO
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 165 watts 300 watts
Bandwidth 224000 MB/sec 320000 MB/sec
Texel Rate 144128 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 2048 2560
Texture Mapping Units 128 160
Render Output Units 64 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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