Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GTX 970
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 memory works at a speed of 700 MHz on this specific card. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare all of that to the GeForce GTX 970, which comes with a clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 970 should be 900% quicker than the GeForce 8600 GT 1GB GDDR3 in general, because of its greater bandwidth. (explain)
Texel RateThe GeForce GTX 970 should be much (about 1164%) more effective at texture filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe GeForce GTX 970 will be quite a bit (approximately 1456%) better at AA than the GeForce 8600 GT 1GB GDDR3, and also will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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