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GeForce GTX 295 vs GeForce GTX 970

Intro

The GeForce GTX 295 comes with a GPU core clock speed of 576 MHz, and the 896 MB of GDDR3 memory is set to run at 999 MHz through a 448-bit bus. It also is comprised of 240 Stream Processors, 80 Texture Address Units, and 28 ROPs.

Compare those specs to the GeForce GTX 970, which comes with a core clock frequency of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It features 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
GeForce GTX 295 289 Watts
Difference: 144 Watts (99%)

Memory Bandwidth

The GeForce GTX 970, in theory, should perform a bit faster than the GeForce GTX 295 in general. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 224 (0%)

Texel Rate

The GeForce GTX 970 is just a bit (about 18%) faster with regards to anisotropic filtering than the GeForce GTX 295. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 17040 (18%)

Pixel Rate

The GeForce GTX 970 will be a lot (about 108%) more effective at AA than the GeForce GTX 295, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 34944 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 970
Manufacturer nVidia nVidia
Year January 8, 2009 September 2014
Code Name G200b GM204-200
Memory 896 MB (x2) 4096 MB
Core Speed 576 MHz (x2) 1050 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 145 watts
Bandwidth 223776 MB/sec 224000 MB/sec
Texel Rate 92160 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 240 (x2) 1664
Texture Mapping Units 80 (x2) 104
Render Output Units 28 (x2) 64
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 256-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 5200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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