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GeForce GTX 660 vs GeForce GTX 970

Intro

The GeForce GTX 660 comes with core speeds of 980 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 RAM. It features 960 SPUs along with 80 Texture Address Units and 24 ROPs.

Compare those specifications to the GeForce GTX 970, which has a clock speed of 1050 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1664 SPUs, 104 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 660 5063 points
Difference: 5804 (115%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX 970 145 Watts
Difference: 5 Watts (4%)

Memory Bandwidth

Performance-wise, the GeForce GTX 970 should theoretically be a lot superior to the GeForce GTX 660 overall. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 79808 (55%)

Texel Rate

The GeForce GTX 970 will be a lot (about 39%) faster with regards to AF than the GeForce GTX 660. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 30800 (39%)

Pixel Rate

The GeForce GTX 970 will be quite a bit (about 186%) more effective at AA than the GeForce GTX 660, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 43680 (186%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX 970
Manufacturer nVidia nVidia
Year September 2012 September 2014
Code Name GK106 GM204-200
Memory 2048 MB 4096 MB
Core Speed 980 MHz 1050 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 140 watts 145 watts
Bandwidth 144192 MB/sec 224000 MB/sec
Texel Rate 78400 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 960 1664
Texture Mapping Units 80 104
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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