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GeForce GTX 650 Ti vs GeForce GTX 970

Intro

The GeForce GTX 650 Ti comes with a clock frequency of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It features 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare all that to the GeForce GTX 970, which features GPU clock speed of 1050 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also is made up of 1664 SPUs, 104 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 650 Ti 3434 points
Difference: 7433 (216%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 9 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 970 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970 should be 159% faster than the GeForce GTX 650 Ti overall, because of its greater bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 137600 (159%)

Texel Rate

The GeForce GTX 970 will be a lot (more or less 84%) more effective at anisotropic filtering than the GeForce GTX 650 Ti. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 49808 (84%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970 is the winner, by far. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 52352 (353%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 970
Manufacturer nVidia nVidia
Year October 2012 September 2014
Code Name GK106 GM204-200
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1050 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 145 watts
Bandwidth 86400 MB/sec 224000 MB/sec
Texel Rate 59392 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 768 1664
Texture Mapping Units 64 104
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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