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GeForce GTX 650 Ti vs GeForce GTX 970

Intro

The GeForce GTX 650 Ti features a clock speed of 928 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and makes use of a 28 nm design. It is made up of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare all that to the GeForce GTX 970, which has a GPU core clock speed of 1050 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also features 1664 Stream Processors, 104 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
GeForce GTX 650 Ti 3434 points
Difference: 7433 (216%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 9 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
GeForce GTX 970 145 Watts
Difference: 35 Watts (32%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970 will be 159% quicker than the GeForce GTX 650 Ti in general, because of its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 137600 (159%)

Texel Rate

The GeForce GTX 970 is a lot (about 84%) better at AF than the GeForce GTX 650 Ti. (explain)

GeForce GTX 970 109200 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 49808 (84%)

Pixel Rate

The GeForce GTX 970 is quite a bit (about 353%) better at full screen anti-aliasing than the GeForce GTX 650 Ti, and should be capable of handling higher screen resolutions better. (explain)

GeForce GTX 970 67200 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 52352 (353%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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GeForce GTX 970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti GeForce GTX 970
Manufacturer nVidia nVidia
Year October 2012 September 2014
Code Name GK106 GM204-200
Memory 1024 MB 4096 MB
Core Speed 928 MHz 1050 MHz
Memory Speed 5400 MHz 7000 MHz
Power (Max TDP) 110 watts 145 watts
Bandwidth 86400 MB/sec 224000 MB/sec
Texel Rate 59392 Mtexels/sec 109200 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 67200 Mpixels/sec
Unified Shaders 768 1664
Texture Mapping Units 64 104
Render Output Units 16 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 5200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It's calculated by multiplying the interface width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

GeForce GTX 970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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