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GeForce GTX 970 vs Radeon R7 260X

Intro

The GeForce GTX 970 features a clock speed of 1050 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 28 nm design. It is comprised of 1664 SPUs, 104 Texture Address Units, and 64 ROPs.

Compare all that to the Radeon R7 260X, which uses a 28 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 RAM is set to run at a frequency of 1625 MHz on this card. It features 896 SPUs along with 56 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon R7 260X 4381 points
Difference: 6486 (148%)

Zcash Mining Hash Rate

GeForce GTX 970 262 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 167 (176%)

Ethereum Mining Hash Rate

GeForce GTX 970 19 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 5 (36%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 970 145 Watts
Difference: 30 Watts (26%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 970 is 115% quicker than the Radeon R7 260X in general, due to its higher bandwidth. (explain)

GeForce GTX 970 224000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 120000 (115%)

Texel Rate

The GeForce GTX 970 is much (approximately 77%) better at AF than the Radeon R7 260X. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 47600 (77%)

Pixel Rate

The GeForce GTX 970 will be quite a bit (more or less 282%) faster with regards to full screen anti-aliasing than the Radeon R7 260X, and capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 49600 (282%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon R7 260X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-200 Bonaire XTX
Memory 4096 MB 2048 MB
Core Speed 1050 MHz 1100 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 145 watts 115 watts
Bandwidth 224000 MB/sec 104000 MB/sec
Texel Rate 109200 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1664 896
Texture Mapping Units 104 56
Render Output Units 64 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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