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GeForce GTX 970 vs Radeon R9 280X

Intro

The GeForce GTX 970 comes with core speeds of 1050 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 1664 SPUs along with 104 Texture Address Units and 64 Rasterization Operator Units.

Compare those specifications to the Radeon R9 280X, which comes with a clock frequency of 850 MHz and a GDDR5 memory speed of 1500 MHz. It also uses a 384-bit memory bus, and uses a 28 nm design. It is made up of 2048 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 970 10867 points
Radeon R9 280X 8886 points
Difference: 1981 (22%)

Zcash Mining Hash Rate

Radeon R9 280X 294 Sol/s
GeForce GTX 970 262 Sol/s
Difference: 32 (12%)

Ethereum Mining Hash Rate

Radeon R9 280X 21 Mh/s
GeForce GTX 970 19 Mh/s
Difference: 2 (11%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970 145 Watts
Radeon R9 280X 250 Watts
Difference: 105 Watts (72%)

Memory Bandwidth

In theory, the Radeon R9 280X should perform quite a bit faster than the GeForce GTX 970 overall. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 970 224000 MB/sec
Difference: 64000 (29%)

Texel Rate

The GeForce GTX 970 is a little bit (approximately 0%) faster with regards to texture filtering than the Radeon R9 280X. (explain)

GeForce GTX 970 109200 Mtexels/sec
Radeon R9 280X 108800 Mtexels/sec
Difference: 400 (0%)

Pixel Rate

The GeForce GTX 970 will be much (more or less 147%) more effective at FSAA than the Radeon R9 280X, and will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 970 67200 Mpixels/sec
Radeon R9 280X 27200 Mpixels/sec
Difference: 40000 (147%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970 Radeon R9 280X
Manufacturer nVidia AMD
Year September 2014 October 2013
Code Name GM204-200 Tahiti XTL
Memory 4096 MB 3072 MB
Core Speed 1050 MHz 850 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 145 watts 250 watts
Bandwidth 224000 MB/sec 288000 MB/sec
Texel Rate 109200 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 67200 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 1664 2048
Texture Mapping Units 104 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 5200 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the bus width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 970

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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