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GeForce 8600 GT 512MB DDR2 vs Radeon R9 295X2

Intro

The GeForce 8600 GT 512MB DDR2 has a core clock frequency of 540 MHz and a DDR2 memory speed of 400 MHz. It also features a 128-bit bus, and uses a 80 nm design. It features 32 SPUs, 16 Texture Address Units, and 8 Raster Operation Units.

Compare those specifications to the Radeon R9 295X2, which comes with core clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
Radeon R9 295X2 500 Watts
Difference: 453 Watts (964%)

Memory Bandwidth

As far as performance goes, the Radeon R9 295X2 should theoretically be quite a bit superior to the GeForce 8600 GT 512MB DDR2 overall. (explain)

Radeon R9 295X2 640000 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 627200 (4900%)

Texel Rate

The Radeon R9 295X2 is much (approximately 4047%) faster with regards to texture filtering than the GeForce 8600 GT 512MB DDR2. (explain)

Radeon R9 295X2 358336 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 349696 (4047%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon R9 295X2 is a better choice, by a large margin. (explain)

Radeon R9 295X2 130304 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 125984 (2916%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8600 GT 512MB DDR2 Radeon R9 295X2
Manufacturer nVidia AMD
Year April 2007 April 2014
Code Name G84 Vesuvius
Memory 512 MB 4096 MB (x2)
Core Speed 540 MHz 1018 MHz (x2)
Memory Speed 800 MHz 5000 MHz (x2)
Power (Max TDP) 47 watts 500 watts
Bandwidth 12800 MB/sec 640000 MB/sec
Texel Rate 8640 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 32 2816 (x2)
Texture Mapping Units 16 176 (x2)
Render Output Units 8 64 (x2)
Bus Type DDR2 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 80 nm 28 nm
Transistors 289 million 6200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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