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Geforce GTX 670 vs Radeon R9 295X2

Intro

The Geforce GTX 670 has a GPU core speed of 915 MHz, and the 2048 MB of GDDR5 RAM runs at 1500 MHz through a 256-bit bus. It also is comprised of 1344 SPUs, 112 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon R9 295X2, which comes with GPU clock speed of 1018 MHz, and 4096 MB of GDDR5 RAM set to run at 1250 MHz through a 512-bit bus. It also is comprised of 2816 SPUs, 176 Texture Address Units, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Geforce GTX 670 7351 points
Difference: 13854 (188%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 670 170 Watts
Radeon R9 295X2 500 Watts
Difference: 330 Watts (194%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 295X2 should be 233% faster than the Geforce GTX 670 in general, due to its higher data rate. (explain)

Radeon R9 295X2 640000 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 448000 (233%)

Texel Rate

The Radeon R9 295X2 is much (more or less 250%) faster with regards to AF than the Geforce GTX 670. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 255856 (250%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon R9 295X2 is a better choice, by far. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 101024 (345%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon R9 295X2
Manufacturer nVidia AMD
Year May 2012 April 2014
Code Name GK104 Vesuvius
Memory 2048 MB 4096 MB (x2)
Core Speed 915 MHz 1018 MHz (x2)
Memory Speed 6000 MHz 5000 MHz (x2)
Power (Max TDP) 170 watts 500 watts
Bandwidth 192000 MB/sec 640000 MB/sec
Texel Rate 102480 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 1344 2816 (x2)
Texture Mapping Units 112 176 (x2)
Render Output Units 32 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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