Compare any two graphics cards:
VS

Radeon R7 250X vs Radeon R9 295X2

Intro

The Radeon R7 250X has a clock frequency of 1000 MHz and a GDDR5 memory frequency of 1125 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

Compare all that to the Radeon R9 295X2, which has core clock speeds of 1018 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 64 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 295X2 21205 points
Radeon R7 250X 2860 points
Difference: 18345 (641%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
Radeon R9 295X2 500 Watts
Difference: 405 Watts (426%)

Memory Bandwidth

As far as performance goes, the Radeon R9 295X2 should in theory be a lot superior to the Radeon R7 250X overall. (explain)

Radeon R9 295X2 640000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 568000 (789%)

Texel Rate

The Radeon R9 295X2 is much (approximately 796%) faster with regards to texture filtering than the Radeon R7 250X. (explain)

Radeon R9 295X2 358336 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 318336 (796%)

Pixel Rate

The Radeon R9 295X2 will be quite a bit (about 714%) faster with regards to anti-aliasing than the Radeon R7 250X, and also will be capable of handling higher screen resolutions better. (explain)

Radeon R9 295X2 130304 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 114304 (714%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon R7 250X

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon R7 250X Radeon R9 295X2
Manufacturer AMD AMD
Year February 2014 April 2014
Code Name Cape Verde XT Vesuvius
Memory 1024 MB 4096 MB (x2)
Core Speed 1000 MHz 1018 MHz (x2)
Memory Speed 4500 MHz 5000 MHz (x2)
Power (Max TDP) 95 watts 500 watts
Bandwidth 72000 MB/sec 640000 MB/sec
Texel Rate 40000 Mtexels/sec 358336 Mtexels/sec
Pixel Rate 16000 Mpixels/sec 130304 Mpixels/sec
Unified Shaders 640 2816 (x2)
Texture Mapping Units 40 176 (x2)
Render Output Units 16 64 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit (x2)
Fab Process 28 nm 28 nm
Transistors 1500 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

Radeon R7 250X

Amazon.com

Check prices at:

Radeon R9 295X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield