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Radeon HD 4850 X2 512MB vs Radeon R9 280

Intro

The Radeon HD 4850 X2 512MB has a GPU core speed of 625 MHz, and the 512 MB of GDDR3 memory is set to run at 993 MHz through a 256-bit bus. It also features 800(160x5) Stream Processors, 40 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon R9 280, which has GPU clock speed of 933 MHz, and 3072 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also features 1792 SPUs, 112 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon R9 280 will be 89% quicker than the Radeon HD 4850 X2 512MB in general, due to its greater bandwidth. (explain)

Radeon R9 280 240000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 112896 (89%)

Texel Rate

The Radeon R9 280 will be a lot (about 109%) more effective at texture filtering than the Radeon HD 4850 X2 512MB. (explain)

Radeon R9 280 104496 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 54496 (109%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon R9 280 is superior to the Radeon HD 4850 X2 512MB, by a large margin. (explain)

Radeon R9 280 29856 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 9856 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon R9 280
Manufacturer AMD AMD
Year Nov 7, 2008 March 2014
Code Name R700 Tahiti Pro
Memory 512 MB (x2) 3072 MB
Core Speed 625 MHz (x2) 933 MHz
Memory Speed 1986 MHz (x2) 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 127104 MB/sec 240000 MB/sec
Texel Rate 50000 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 800(160x5) (x2) 1792
Texture Mapping Units 40 (x2) 112
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 384-bit
Fab Process 55 nm 28 nm
Transistors 956 million 4313 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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