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GeForce GTX 560 Ti vs Radeon R9 280

Intro

The GeForce GTX 560 Ti features core clock speeds of 822 MHz on the GPU, and 1002 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 64 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the Radeon R9 280, which comes with clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 RAM. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 560 Ti 3466 points
Difference: 4495 (130%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 170 Watts
Radeon R9 280 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 280 is 87% faster than the GeForce GTX 560 Ti overall, due to its higher bandwidth. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 560 Ti 128256 MB/sec
Difference: 111744 (87%)

Texel Rate

The Radeon R9 280 will be quite a bit (more or less 99%) more effective at AF than the GeForce GTX 560 Ti. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 560 Ti 52608 Mtexels/sec
Difference: 51888 (99%)

Pixel Rate

The Radeon R9 280 is a little bit (about 14%) better at AA than the GeForce GTX 560 Ti, and also should be capable of handling higher resolutions better. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 560 Ti 26304 Mpixels/sec
Difference: 3552 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon R9 280
Manufacturer nVidia AMD
Year January 2011 March 2014
Code Name GF114 Tahiti Pro
Memory 1024 MB 3072 MB
Core Speed 822 MHz 933 MHz
Memory Speed 4008 MHz 5000 MHz
Power (Max TDP) 170 watts 250 watts
Bandwidth 128256 MB/sec 240000 MB/sec
Texel Rate 52608 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 64 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It is calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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