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GeForce GTX 560 vs Radeon R9 280

Intro

The GeForce GTX 560 has a clock speed of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also makes use of a 256-bit memory bus, and makes use of a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare all that to the Radeon R9 280, which uses a 28 nm design. AMD has clocked the core speed at 933 MHz. The GDDR5 memory runs at a speed of 1250 MHz on this specific card. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 560 3030 points
Difference: 4931 (163%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Radeon R9 280 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Radeon R9 280 should in theory be much faster than the GeForce GTX 560 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 111872 (87%)

Texel Rate

The Radeon R9 280 is quite a bit (more or less 130%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 59136 (130%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 280 is the winner, but only just. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 3936 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R9 280
Manufacturer nVidia AMD
Year May 2011 March 2014
Code Name GF114 Tahiti Pro
Memory 1024 MB 3072 MB
Core Speed 810 MHz 933 MHz
Memory Speed 4004 MHz 5000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 240000 MB/sec
Texel Rate 45360 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 336 1792
Texture Mapping Units 56 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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