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GeForce GTX 560 Ti 448 vs Radeon R9 280

Intro

The GeForce GTX 560 Ti 448 has a GPU core speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 900 MHz through a 320-bit bus. It also is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare those specifications to the Radeon R9 280, which has GPU core speed of 933 MHz, and 3072 MB of GDDR5 RAM running at 1250 MHz through a 384-bit bus. It also features 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3761 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon R9 280 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

The Radeon R9 280 should in theory be a lot faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 96000 (67%)

Texel Rate

The Radeon R9 280 is much (about 155%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 63504 (155%)

Pixel Rate

The Radeon R9 280 should be a bit (more or less 2%) more effective at full screen anti-aliasing than the GeForce GTX 560 Ti 448, and capable of handling higher screen resolutions better. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 576 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 280
Manufacturer nVidia AMD
Year December 2011 March 2014
Code Name GF110 Tahiti Pro
Memory 1280 MB 3072 MB
Core Speed 732 MHz 933 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 240000 MB/sec
Texel Rate 40992 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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