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GeForce GTX 560 Ti 448 vs Radeon R9 280

Intro

The GeForce GTX 560 Ti 448 features a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 ROPs.

Compare that to the Radeon R9 280, which makes use of a 28 nm design. AMD has set the core frequency at 933 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this specific card. It features 1792 SPUs along with 112 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GTX 560 Ti 448 4200 points
Difference: 3761 (90%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon R9 280 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

In theory, the Radeon R9 280 should perform quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 96000 (67%)

Texel Rate

The Radeon R9 280 should be quite a bit (approximately 155%) faster with regards to AF than the GeForce GTX 560 Ti 448. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 63504 (155%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon R9 280 is superior to the GeForce GTX 560 Ti 448, but not by far. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 576 (2%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon R9 280
Manufacturer nVidia AMD
Year December 2011 March 2014
Code Name GF110 Tahiti Pro
Memory 1280 MB 3072 MB
Core Speed 732 MHz 933 MHz
Memory Speed 3600 MHz 5000 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 240000 MB/sec
Texel Rate 40992 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 448 1792
Texture Mapping Units 56 112
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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