Compare any two graphics cards:
VS

GeForce GT 640 DDR3 vs Radeon R9 280

Intro

The GeForce GT 640 DDR3 has clock speeds of 900 MHz on the GPU, and 1782 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specs to the Radeon R9 280, which comes with core clock speeds of 933 MHz on the GPU, and 1250 MHz on the 3072 MB of GDDR5 memory. It features 1792 SPUs along with 112 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280 7961 points
GeForce GT 640 DDR3 1560 points
Difference: 6401 (410%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R9 280 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

The Radeon R9 280 should in theory perform a lot faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon R9 280 240000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 182976 (321%)

Texel Rate

The Radeon R9 280 is a lot (approximately 263%) better at AF than the GeForce GT 640 DDR3. (explain)

Radeon R9 280 104496 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 75696 (263%)

Pixel Rate

The Radeon R9 280 should be quite a bit (approximately 107%) better at full screen anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher screen resolutions better. (explain)

Radeon R9 280 29856 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 15456 (107%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 640 DDR3 Radeon R9 280
Manufacturer nVidia AMD
Year June 2012 March 2014
Code Name GK107 Tahiti Pro
Memory 2048 MB 3072 MB
Core Speed 900 MHz 933 MHz
Memory Speed 3564 MHz 5000 MHz
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 240000 MB/sec
Texel Rate 28800 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 384 1792
Texture Mapping Units 32 112
Render Output Units 16 32
Bus Type DDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be transferred past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield