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GeForce GTX Titan vs Radeon R9 280

Intro

The GeForce GTX Titan makes use of a 28 nm design. nVidia has set the core frequency at 837 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this model. It features 2688 SPUs along with 224 Texture Address Units and 48 ROPs.

Compare all of that to the Radeon R9 280, which has a clock frequency of 933 MHz and a GDDR5 memory speed of 1250 MHz. It also features a 384-bit memory bus, and makes use of a 28 nm design. It features 1792 SPUs, 112 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan 10162 points
Radeon R9 280 7961 points
Difference: 2201 (28%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX Titan should theoretically perform just a bit faster than the Radeon R9 280 in general. (explain)

GeForce GTX Titan 288384 MB/sec
Radeon R9 280 240000 MB/sec
Difference: 48384 (20%)

Texel Rate

The GeForce GTX Titan should be quite a bit (approximately 79%) more effective at AF than the Radeon R9 280. (explain)

GeForce GTX Titan 187488 Mtexels/sec
Radeon R9 280 104496 Mtexels/sec
Difference: 82992 (79%)

Pixel Rate

The GeForce GTX Titan should be a lot (about 35%) better at AA than the Radeon R9 280, and also capable of handling higher resolutions better. (explain)

GeForce GTX Titan 40176 Mpixels/sec
Radeon R9 280 29856 Mpixels/sec
Difference: 10320 (35%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX Titan

Amazon.com

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Radeon R9 280

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX Titan Radeon R9 280
Manufacturer nVidia AMD
Year February 2013 March 2014
Code Name GK110 Tahiti Pro
Memory 6144 MB 3072 MB
Core Speed 837 MHz 933 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 250 watts 250 watts
Bandwidth 288384 MB/sec 240000 MB/sec
Texel Rate 187488 Mtexels/sec 104496 Mtexels/sec
Pixel Rate 40176 Mpixels/sec 29856 Mpixels/sec
Unified Shaders 2688 1792
Texture Mapping Units 224 112
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 7080 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX Titan

Amazon.com

Check prices at:

Radeon R9 280

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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