Compare any two graphics cards:
GeForce GTX Titan Black vs Radeon HD 3650
IntroThe GeForce GTX Titan Black uses a 28 nm design. nVidia has set the core frequency at 889 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular card. It features 2880 SPUs as well as 240 TAUs and 48 ROPs.Compare all of that to the Radeon HD 3650, which features a core clock frequency of 725 MHz and a GDDR4 memory frequency of 800 MHz. It also uses a 128-bit memory bus, and makes use of a 55 nm design. It is made up of 120(24x5) SPUs, 8 TAUs, and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan Black, in theory, should perform a lot faster than the Radeon HD 3650 overall. (explain)
Texel RateThe GeForce GTX Titan Black will be much (approximately 3579%) more effective at texture filtering than the Radeon HD 3650. (explain)
Pixel RateThe GeForce GTX Titan Black is quite a bit (more or less 1371%) more effective at full screen anti-aliasing than the Radeon HD 3650, and able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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