Compare any two graphics cards:
GeForce GTX 750 vs Radeon HD 3870 1GB
IntroThe GeForce GTX 750 uses a 28 nm design. nVidia has set the core frequency at 1020 MHz. The GDDR5 memory works at a frequency of 1250 MHz on this specific model. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.Compare all that to the Radeon HD 3870 1GB, which comes with GPU clock speed of 775 MHz, and 1024 MB of GDDR4 RAM running at 1125 MHz through a 256-bit bus. It also features 320(64x5) SPUs, 16 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 750 will be 11% quicker than the Radeon HD 3870 1GB overall, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTX 750 is much (more or less 163%) faster with regards to AF than the Radeon HD 3870 1GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 750 is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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