Compare any two graphics cards:
VS

GeForce GTX Titan Black vs Radeon HD 4730

Intro

The GeForce GTX Titan Black has a core clock speed of 889 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is comprised of 2880 SPUs, 240 Texture Address Units, and 48 ROPs.

Compare those specifications to the Radeon HD 4730, which comes with GPU core speed of 700 MHz, and 512 MB of GDDR5 memory set to run at 900 MHz through a 128-bit bus. It also features 640(128x5) Stream Processors, 32 Texture Address Units, and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4730 140 Watts
GeForce GTX Titan Black 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

In theory, the GeForce GTX Titan Black should be a lot faster than the Radeon HD 4730 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
Radeon HD 4730 57600 MB/sec
Difference: 278400 (483%)

Texel Rate

The GeForce GTX Titan Black should be much (more or less 853%) better at anisotropic filtering than the Radeon HD 4730. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
Radeon HD 4730 22400 Mtexels/sec
Difference: 190960 (853%)

Pixel Rate

The GeForce GTX Titan Black is much (approximately 662%) more effective at anti-aliasing than the Radeon HD 4730, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
Radeon HD 4730 5600 Mpixels/sec
Difference: 37072 (662%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX Titan Black Radeon HD 4730
Manufacturer nVidia AMD
Year February 2014 Jun 8, 2009
Code Name GK110-430 RV770/CE
Memory 6144 MB 512 MB
Core Speed 889 MHz 700 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 250 watts 140 watts
Bandwidth 336000 MB/sec 57600 MB/sec
Texel Rate 213360 Mtexels/sec 22400 Mtexels/sec
Pixel Rate 42672 Mpixels/sec 5600 Mpixels/sec
Unified Shaders 2880 640(128x5)
Texture Mapping Units 240 32
Render Output Units 48 8
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 28 nm 55 nm
Transistors 7080 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.4 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX Titan Black

Amazon.com

Check prices at:

Radeon HD 4730

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield