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GeForce GTX 260 216SP 55 nm vs GeForce GTX Titan Black

Intro

The GeForce GTX 260 216SP 55 nm comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 216 SPUs along with 72 Texture Address Units and 28 ROPs.

Compare all that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has set the core speed at 889 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular model. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 260 216SP 55 nm 171 Watts
GeForce GTX Titan Black 250 Watts
Difference: 79 Watts (46%)

Memory Bandwidth

Performance-wise, the GeForce GTX Titan Black should theoretically be a lot superior to the GeForce GTX 260 216SP 55 nm in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 260 216SP 55 nm 111888 MB/sec
Difference: 224112 (200%)

Texel Rate

The GeForce GTX Titan Black will be much (more or less 414%) more effective at texture filtering than the GeForce GTX 260 216SP 55 nm. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 260 216SP 55 nm 41472 Mtexels/sec
Difference: 171888 (414%)

Pixel Rate

The GeForce GTX Titan Black is much (approximately 165%) faster with regards to anti-aliasing than the GeForce GTX 260 216SP 55 nm, and also should be able to handle higher screen resolutions more effectively. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 260 216SP 55 nm 16128 Mpixels/sec
Difference: 26544 (165%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 260 216SP 55 nm

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 260 216SP 55 nm GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year December 22, 2008 February 2014
Code Name G200b GK110-430
Memory 896 MB 6144 MB
Core Speed 576 MHz 889 MHz
Memory Speed 1998 MHz 7000 MHz
Power (Max TDP) 171 watts 250 watts
Bandwidth 111888 MB/sec 336000 MB/sec
Texel Rate 41472 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 216 2880
Texture Mapping Units 72 240
Render Output Units 28 48
Bus Type GDDR3 GDDR5
Bus Width 448-bit 384-bit
Fab Process 55 nm 28 nm
Transistors 1400 million 7080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.0
OpenGL Version OpenGL 3.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. The number is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 260 216SP 55 nm

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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