Compare any two graphics cards:
GeForce GTX 275 vs GeForce GTX Titan Black
IntroThe GeForce GTX 275 comes with a core clock speed of 633 MHz and a GDDR3 memory speed of 1134 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.Compare those specs to the GeForce GTX Titan Black, which has GPU clock speed of 889 MHz, and 6144 MB of GDDR5 memory set to run at 1750 MHz through a 384-bit bus. It also is made up of 2880 SPUs, 240 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX Titan Black should be quite a bit faster than the GeForce GTX 275 overall. (explain)
Texel RateThe GeForce GTX Titan Black is much (approximately 321%) more effective at anisotropic filtering than the GeForce GTX 275. (explain)
Pixel RateThe GeForce GTX Titan Black is much (about 141%) more effective at anti-aliasing than the GeForce GTX 275, and should be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!