Compare any two graphics cards:
VS

GeForce GT 430 1GB vs GeForce GTX Titan Black

Intro

The GeForce GT 430 1GB comes with a core clock speed of 700 MHz and a GDDR3 memory frequency of 900 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It features 96 SPUs, 16 Texture Address Units, and 4 Raster Operation Units.

Compare all that to the GeForce GTX Titan Black, which uses a 28 nm design. nVidia has clocked the core frequency at 889 MHz. The GDDR5 memory is set to run at a speed of 1750 MHz on this model. It features 2880 SPUs along with 240 TAUs and 48 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 430 1GB 60 Watts
GeForce GTX Titan Black 250 Watts
Difference: 190 Watts (317%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX Titan Black should be 1067% faster than the GeForce GT 430 1GB in general, due to its greater bandwidth. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GT 430 1GB 28800 MB/sec
Difference: 307200 (1067%)

Texel Rate

The GeForce GTX Titan Black should be much (about 1805%) more effective at AF than the GeForce GT 430 1GB. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GT 430 1GB 11200 Mtexels/sec
Difference: 202160 (1805%)

Pixel Rate

The GeForce GTX Titan Black will be quite a bit (more or less 1424%) better at FSAA than the GeForce GT 430 1GB, and also capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GT 430 1GB 2800 Mpixels/sec
Difference: 39872 (1424%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GT 430 1GB GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year October 2010 February 2014
Code Name GF108 GK110-430
Memory 1024 MB 6144 MB
Core Speed 700 MHz 889 MHz
Memory Speed 1800 MHz 7000 MHz
Power (Max TDP) 60 watts 250 watts
Bandwidth 28800 MB/sec 336000 MB/sec
Texel Rate 11200 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 2800 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 96 2880
Texture Mapping Units 16 240
Render Output Units 4 48
Bus Type GDDR3 GDDR5
Bus Width 128-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 585 million 7080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GT 430 1GB

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield