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GeForce GTX 550 Ti vs GeForce GTX Titan Black

Intro

The GeForce GTX 550 Ti has a core clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also makes use of a 192-bit memory bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 Texture Address Units, and 24 Raster Operation Units.

Compare those specs to the GeForce GTX Titan Black, which has core speeds of 889 MHz on the GPU, and 1750 MHz on the 6144 MB of GDDR5 memory. It features 2880 SPUs along with 240 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 550 Ti 1897 points
Difference: 9769 (515%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX Titan Black 250 Watts
Difference: 134 Watts (116%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan Black should in theory be quite a bit better than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 237504 (241%)

Texel Rate

The GeForce GTX Titan Black should be quite a bit (about 641%) more effective at anisotropic filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 184560 (641%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is a better choice, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 21072 (98%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year March 2011 February 2014
Code Name GF116 GK110-430
Memory 1024 MB 6144 MB
Core Speed 900 MHz 889 MHz
Memory Speed 4104 MHz 7000 MHz
Power (Max TDP) 116 watts 250 watts
Bandwidth 98496 MB/sec 336000 MB/sec
Texel Rate 28800 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 192 2880
Texture Mapping Units 32 240
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1170 million 7080 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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