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GeForce GTX 560 vs GeForce GTX Titan Black

Intro

The GeForce GTX 560 features a GPU core clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM is set to run at 1001 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 TAUs, and 32 ROPs.

Compare all of that to the GeForce GTX Titan Black, which comes with a core clock frequency of 889 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 384-bit memory bus, and makes use of a 28 nm design. It features 2880 SPUs, 240 TAUs, and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 560 3030 points
Difference: 8636 (285%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX Titan Black 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX Titan Black should theoretically be much better than the GeForce GTX 560 in general. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 207872 (162%)

Texel Rate

The GeForce GTX Titan Black will be much (approximately 370%) faster with regards to AF than the GeForce GTX 560. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 168000 (370%)

Pixel Rate

The GeForce GTX Titan Black will be a lot (more or less 65%) more effective at FSAA than the GeForce GTX 560, and also able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 16752 (65%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year May 2011 February 2014
Code Name GF114 GK110-430
Memory 1024 MB 6144 MB
Core Speed 810 MHz 889 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 336000 MB/sec
Texel Rate 45360 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 336 2880
Texture Mapping Units 56 240
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 7080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.4

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface within a second. It's calculated by multiplying the card's interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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