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GeForce GTX 660 vs GeForce GTX Titan Black

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has set the core speed at 980 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

Compare that to the GeForce GTX Titan Black, which makes use of a 28 nm design. nVidia has clocked the core speed at 889 MHz. The GDDR5 memory works at a speed of 1750 MHz on this particular card. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX Titan Black 11666 points
GeForce GTX 660 5063 points
Difference: 6603 (130%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
GeForce GTX Titan Black 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

The GeForce GTX Titan Black should theoretically be a lot faster than the GeForce GTX 660 overall. (explain)

GeForce GTX Titan Black 336000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 191808 (133%)

Texel Rate

The GeForce GTX Titan Black should be a lot (approximately 172%) more effective at AF than the GeForce GTX 660. (explain)

GeForce GTX Titan Black 213360 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 134960 (172%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX Titan Black is superior to the GeForce GTX 660, by a large margin. (explain)

GeForce GTX Titan Black 42672 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 19152 (81%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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GeForce GTX Titan Black

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 GeForce GTX Titan Black
Manufacturer nVidia nVidia
Year September 2012 February 2014
Code Name GK106 GK110-430
Memory 2048 MB 6144 MB
Core Speed 980 MHz 889 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 336000 MB/sec
Texel Rate 78400 Mtexels/sec 213360 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 42672 Mpixels/sec
Unified Shaders 960 2880
Texture Mapping Units 80 240
Render Output Units 24 48
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 7080 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.0
OpenGL Version OpenGL 4.3 OpenGL 4.4

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

GeForce GTX Titan Black

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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