Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GTX 750 Ti
IntroThe GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this model. It features 64 SPUs as well as 32 TAUs and 16 ROPs.Compare those specifications to the GeForce GTX 750 Ti, which makes use of a 28 nm design. nVidia has clocked the core frequency at 1020 MHz. The GDDR5 RAM works at a frequency of 1350 MHz on this model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 750 Ti should perform quite a bit faster than the GeForce 9600 GT 512MB overall. (explain)
Texel RateThe GeForce GTX 750 Ti should be a lot (more or less 96%) more effective at AF than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe GeForce GTX 750 Ti should be quite a bit (approximately 57%) better at AA than the GeForce 9600 GT 512MB, and also capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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