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GeForce GTX 750 Ti vs Radeon HD 4870 X2

Intro

The GeForce GTX 750 Ti features a core clock frequency of 1020 MHz and a GDDR5 memory speed of 1350 MHz. It also features a 128-bit bus, and uses a 28 nm design. It features 640 SPUs, 40 TAUs, and 16 ROPs.

Compare those specifications to the Radeon HD 4870 X2, which comes with a clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also features a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 750 Ti 60 Watts
Radeon HD 4870 X2 350 Watts
Difference: 290 Watts (483%)

Memory Bandwidth

As far as performance goes, the Radeon HD 4870 X2 should theoretically be a lot superior to the GeForce GTX 750 Ti overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 750 Ti 86400 MB/sec
Difference: 144000 (167%)

Texel Rate

The Radeon HD 4870 X2 should be quite a bit (more or less 47%) better at AF than the GeForce GTX 750 Ti. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 750 Ti 40800 Mtexels/sec
Difference: 19200 (47%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Radeon HD 4870 X2 is a better choice, by far. (explain)

Radeon HD 4870 X2 24000 Mpixels/sec
GeForce GTX 750 Ti 16320 Mpixels/sec
Difference: 7680 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 750 Ti Radeon HD 4870 X2
Manufacturer nVidia AMD
Year February 2014 Aug 12, 2008
Code Name GM107 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 1020 MHz 750 MHz (x2)
Memory Speed 5400 MHz 3600 MHz (x2)
Power (Max TDP) 60 watts 350 watts
Bandwidth 86400 MB/sec 230400 MB/sec
Texel Rate 40800 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 16320 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 640 800(160x5) (x2)
Texture Mapping Units 40 40 (x2)
Render Output Units 16 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1870 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.4 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 750 Ti

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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