Compare any two graphics cards:
GeForce GTS 250 1GB vs GeForce GTX 750
IntroThe GeForce GTS 250 1GB comes with a clock frequency of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also features a 256-bit memory bus, and uses a 65/55 nm design. It is comprised of 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare those specifications to the GeForce GTX 750, which has a clock speed of 1020 MHz and a GDDR5 memory frequency of 1250 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 750 should theoretically be just a bit better than the GeForce GTS 250 1GB overall. (explain)
Texel RateThe GeForce GTS 250 1GB will be quite a bit (approximately 45%) better at anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateThe GeForce GTX 750 should be a lot (more or less 38%) faster with regards to full screen anti-aliasing than the GeForce GTS 250 1GB, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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