Compare any two graphics cards:
GeForce GTS 250 1GB vs GeForce GTX 750
IntroThe GeForce GTS 250 1GB uses a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 RAM runs at a frequency of 1100 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 ROPs.Compare all of that to the GeForce GTX 750, which uses a 28 nm design. nVidia has set the core frequency at 1020 MHz. The GDDR5 RAM is set to run at a speed of 1250 MHz on this particular card. It features 512 SPUs as well as 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 750 should in theory perform a bit faster than the GeForce GTS 250 1GB in general. (explain)
Texel RateThe GeForce GTS 250 1GB should be quite a bit (more or less 45%) faster with regards to anisotropic filtering than the GeForce GTX 750. (explain)
Pixel RateThe GeForce GTX 750 should be a lot (approximately 38%) better at full screen anti-aliasing than the GeForce GTS 250 1GB, and also will be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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