Compare any two graphics cards:
GeForce 9600 GSO 768MB vs Radeon R7 250X 2GB
IntroThe GeForce 9600 GSO 768MB comes with a GPU core clock speed of 550 MHz, and the 768 MB of GDDR3 RAM runs at 800 MHz through a 192-bit bus. It also is made up of 96 SPUs, 48 Texture Address Units, and 12 Raster Operation Units.Compare all of that to the Radeon R7 250X 2GB, which makes use of a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this specific card. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R7 250X 2GB, in theory, should be a lot faster than the GeForce 9600 GSO 768MB in general. (explain)
Texel RateThe Radeon R7 250X 2GB should be much (more or less 52%) faster with regards to anisotropic filtering than the GeForce 9600 GSO 768MB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the Radeon R7 250X 2GB is superior to the GeForce 9600 GSO 768MB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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