Compare any two graphics cards:
GeForce GT 220 GDDR3 vs Radeon R7 250X 2GB
IntroThe GeForce GT 220 GDDR3 uses a 40 nm design. nVidia has clocked the core speed at 625 MHz. The GDDR3 memory works at a speed of 1012 MHz on this card. It features 48 SPUs as well as 16 Texture Address Units and 8 Rasterization Operator Units.Compare those specifications to the Radeon R7 250X 2GB, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1125 MHz on this particular card. It features 640 SPUs as well as 40 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R7 250X 2GB will be 122% faster than the GeForce GT 220 GDDR3 overall, due to its higher data rate. (explain)
Texel RateThe Radeon R7 250X 2GB is much (more or less 300%) faster with regards to texture filtering than the GeForce GT 220 GDDR3. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon R7 250X 2GB is superior to the GeForce GT 220 GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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