Compare any two graphics cards:
VS

GeForce GTX 260 Core 216 vs Radeon R7 250X

Intro

The GeForce GTX 260 Core 216 comes with core clock speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 memory. It features 216 SPUs as well as 72 Texture Address Units and 28 ROPs.

Compare all of that to the Radeon R7 250X, which makes use of a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory is set to run at a frequency of 1125 MHz on this specific card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 107 Watts (113%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 260 Core 216 should in theory be quite a bit superior to the Radeon R7 250X in general. (explain)

GeForce GTX 260 Core 216 111888 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 39888 (55%)

Texel Rate

The GeForce GTX 260 Core 216 will be a little bit (approximately 4%) more effective at anisotropic filtering than the Radeon R7 250X. (explain)

GeForce GTX 260 Core 216 41472 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 1472 (4%)

Pixel Rate

The GeForce GTX 260 Core 216 should be a small bit (more or less 1%) faster with regards to FSAA than the Radeon R7 250X, and also will be able to handle higher resolutions more effectively. (explain)

GeForce GTX 260 Core 216 16128 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 128 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 260 Core 216 Radeon R7 250X
Manufacturer nVidia AMD
Year September 16, 2008 February 2014
Code Name G200 Cape Verde XT
Memory 896 MB 1024 MB
Core Speed 576 MHz 1000 MHz
Memory Speed 1998 MHz 4500 MHz
Power (Max TDP) 202 watts 95 watts
Bandwidth 111888 MB/sec 72000 MB/sec
Texel Rate 41472 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 16128 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 216 640
Texture Mapping Units 72 40
Render Output Units 28 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 1400 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield