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GeForce GTX 480 vs Radeon R7 250X

Intro

The GeForce GTX 480 features clock speeds of 700 MHz on the GPU, and 924 MHz on the 1536 MB of GDDR5 memory. It features 480 SPUs as well as 60 Texture Address Units and 48 Rasterization Operator Units.

Compare all of that to the Radeon R7 250X, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 RAM works at a frequency of 1125 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon R7 250X 2860 points
Difference: 790 (28%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 480 250 Watts
Difference: 155 Watts (163%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 480 should be 146% faster than the Radeon R7 250X in general, due to its greater bandwidth. (explain)

GeForce GTX 480 177408 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 105408 (146%)

Texel Rate

The GeForce GTX 480 is just a bit (approximately 5%) better at texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 2000 (5%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 480 is a better choice, by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 17600 (110%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon R7 250X
Manufacturer nVidia AMD
Year March 2010 February 2014
Code Name GF100 Cape Verde XT
Memory 1536 MB 1024 MB
Core Speed 700 MHz 1000 MHz
Memory Speed 3696 MHz 4500 MHz
Power (Max TDP) 250 watts 95 watts
Bandwidth 177408 MB/sec 72000 MB/sec
Texel Rate 42000 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 480 640
Texture Mapping Units 60 40
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 1500 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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