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GeForce GTX 560 vs Radeon R7 250X

Intro

The GeForce GTX 560 comes with a GPU clock speed of 810 MHz, and the 1024 MB of GDDR5 RAM runs at 1001 MHz through a 256-bit bus. It also is comprised of 336 SPUs, 56 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon R7 250X, which has clock speeds of 1000 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR5 memory. It features 640 SPUs along with 40 Texture Address Units and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
Radeon R7 250X 2860 points
Difference: 170 (6%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce GTX 560 150 Watts
Difference: 55 Watts (58%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 should theoretically be quite a bit superior to the Radeon R7 250X overall. (explain)

GeForce GTX 560 128128 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 56128 (78%)

Texel Rate

The GeForce GTX 560 is just a bit (approximately 13%) better at texture filtering than the Radeon R7 250X. (explain)

GeForce GTX 560 45360 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 5360 (13%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 is a better choice, and very much so. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 9920 (62%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R7 250X
Manufacturer nVidia AMD
Year May 2011 February 2014
Code Name GF114 Cape Verde XT
Memory 1024 MB 1024 MB
Core Speed 810 MHz 1000 MHz
Memory Speed 4004 MHz 4500 MHz
Power (Max TDP) 150 watts 95 watts
Bandwidth 128128 MB/sec 72000 MB/sec
Texel Rate 45360 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 336 640
Texture Mapping Units 56 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 1500 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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