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GeForce GT 640 DDR3 vs Radeon R7 250X

Intro

The GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core frequency at 900 MHz. The DDR3 memory runs at a speed of 1782 MHz on this particular model. It features 384 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the Radeon R7 250X, which comes with a GPU core clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 250X 2860 points
GeForce GT 640 DDR3 1560 points
Difference: 1300 (83%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon R7 250X 95 Watts
Difference: 30 Watts (46%)

Memory Bandwidth

As far as performance goes, the Radeon R7 250X should theoretically be quite a bit better than the GeForce GT 640 DDR3 in general. (explain)

Radeon R7 250X 72000 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 14976 (26%)

Texel Rate

The Radeon R7 250X is quite a bit (more or less 39%) better at anisotropic filtering than the GeForce GT 640 DDR3. (explain)

Radeon R7 250X 40000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 11200 (39%)

Pixel Rate

The Radeon R7 250X is just a bit (approximately 11%) faster with regards to full screen anti-aliasing than the GeForce GT 640 DDR3, and also should be able to handle higher screen resolutions more effectively. (explain)

Radeon R7 250X 16000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 1600 (11%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon R7 250X
Manufacturer nVidia AMD
Year June 2012 February 2014
Code Name GK107 Cape Verde XT
Memory 2048 MB 1024 MB
Core Speed 900 MHz 1000 MHz
Memory Speed 3564 MHz 4500 MHz
Power (Max TDP) 65 watts 95 watts
Bandwidth 57024 MB/sec 72000 MB/sec
Texel Rate 28800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type DDR3 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 28 nm
Transistors 1300 million 1500 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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