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GeForce GTX 650 Ti vs Radeon R9 270

Intro

The GeForce GTX 650 Ti has a GPU core clock speed of 928 MHz, and the 1024 MB of GDDR5 memory is set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon R9 270, which makes use of a 28 nm design. AMD has clocked the core frequency at 900 MHz. The GDDR5 RAM is set to run at a frequency of 1400 MHz on this model. It features 1280 SPUs along with 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 270 5943 points
GeForce GTX 650 Ti 3434 points
Difference: 2509 (73%)

Ethereum Mining Hash Rate

Radeon R9 270 15 Mh/s
GeForce GTX 650 Ti 10 Mh/s
Difference: 5 (50%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 110 Watts
Radeon R9 270 150 Watts
Difference: 40 Watts (36%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 270 will be 107% faster than the GeForce GTX 650 Ti overall, due to its greater data rate. (explain)

Radeon R9 270 179200 MB/sec
GeForce GTX 650 Ti 86400 MB/sec
Difference: 92800 (107%)

Texel Rate

The Radeon R9 270 is quite a bit (more or less 21%) more effective at AF than the GeForce GTX 650 Ti. (explain)

Radeon R9 270 72000 Mtexels/sec
GeForce GTX 650 Ti 59392 Mtexels/sec
Difference: 12608 (21%)

Pixel Rate

The Radeon R9 270 should be a lot (about 94%) better at anti-aliasing than the GeForce GTX 650 Ti, and also will be capable of handling higher resolutions better. (explain)

Radeon R9 270 28800 Mpixels/sec
GeForce GTX 650 Ti 14848 Mpixels/sec
Difference: 13952 (94%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650 Ti

Amazon.com

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Radeon R9 270

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Ti Radeon R9 270
Manufacturer nVidia AMD
Year October 2012 November 2013
Code Name GK106 Curacao Pro
Memory 1024 MB 2048 MB
Core Speed 928 MHz 900 MHz
Memory Speed 5400 MHz 5600 MHz
Power (Max TDP) 110 watts 150 watts
Bandwidth 86400 MB/sec 179200 MB/sec
Texel Rate 59392 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 768 1280
Texture Mapping Units 64 80
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 2540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650 Ti

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

One Response to “GeForce GTX 650 Ti vs Radeon R9 270”
Blair says:

Well I upgraded my 650 Ti to this R9 270, It is a noticeable difference. I am getting 15-25 FPS more with this new card. It would just be nice if AMD could get the drivers right.

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