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Geforce GTX 760 vs Radeon R9 290

Intro

The Geforce GTX 760 comes with a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1152 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon R9 290, which has GPU clock speed of 800 MHz, and 4096 MB of GDDR5 RAM set to run at 1250 MHz through a 512-bit bus. It also is made up of 2560 Stream Processors, 160 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
Geforce GTX 760 5923 points
Difference: 3953 (67%)

Ethereum Mining Hash Rate

Radeon R9 290 29 Mh/s
Geforce GTX 760 13 Mh/s
Difference: 16 (123%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
Radeon R9 290 300 Watts
Difference: 130 Watts (76%)

Memory Bandwidth

The Radeon R9 290 should theoretically perform quite a bit faster than the Geforce GTX 760 overall. (explain)

Radeon R9 290 320000 MB/sec
Geforce GTX 760 192256 MB/sec
Difference: 127744 (66%)

Texel Rate

The Radeon R9 290 is quite a bit (more or less 36%) faster with regards to texture filtering than the Geforce GTX 760. (explain)

Radeon R9 290 128000 Mtexels/sec
Geforce GTX 760 94080 Mtexels/sec
Difference: 33920 (36%)

Pixel Rate

The Radeon R9 290 should be quite a bit (more or less 63%) faster with regards to FSAA than the Geforce GTX 760, and able to handle higher screen resolutions while still performing well. (explain)

Radeon R9 290 51200 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 19840 (63%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 760

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 760 Radeon R9 290
Manufacturer nVidia AMD
Year June 2013 November 2013
Code Name GK104 Hawaii PRO
Memory 2048 MB 4096 MB
Core Speed 980 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 170 watts 300 watts
Bandwidth 192256 MB/sec 320000 MB/sec
Texel Rate 94080 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 31360 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1152 2560
Texture Mapping Units 96 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 256-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 760

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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