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GeForce GTX 660 Ti vs Radeon R9 290X

Intro

The GeForce GTX 660 Ti comes with a clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 24 ROPs.

Compare that to the Radeon R9 290X, which comes with core speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 memory. It features 2816 SPUs along with 176 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290X 10609 points
GeForce GTX 660 Ti 6013 points
Difference: 4596 (76%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon R9 290X 300 Watts
Difference: 150 Watts (100%)

Memory Bandwidth

In theory, the Radeon R9 290X will be 122% faster than the GeForce GTX 660 Ti overall, because of its higher data rate. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 176000 (122%)

Texel Rate

The Radeon R9 290X is quite a bit (about 37%) more effective at anisotropic filtering than the GeForce GTX 660 Ti. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 38320 (37%)

Pixel Rate

The Radeon R9 290X is a lot (more or less 133%) faster with regards to full screen anti-aliasing than the GeForce GTX 660 Ti, and will be able to handle higher resolutions without losing too much performance. (explain)

Radeon R9 290X 51200 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 29240 (133%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon R9 290X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 290X
Manufacturer nVidia AMD
Year August 2012 October 2013
Code Name GK104 Hawaii XT
Memory 2048 MB 4096 MB
Core Speed 915 MHz 800 MHz
Memory Speed 6000 MHz 5000 MHz
Power (Max TDP) 150 watts 300 watts
Bandwidth 144000 MB/sec 320000 MB/sec
Texel Rate 102480 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1344 2816
Texture Mapping Units 112 176
Render Output Units 24 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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