Compare any two graphics cards:
Radeon HD 3650 256MB vs Radeon R9 280X
IntroThe Radeon HD 3650 256MB features a clock frequency of 725 MHz and a DDR2 memory speed of 800 MHz. It also makes use of a 128-bit memory bus, and uses a 55 nm design. It features 120(24x5) SPUs, 8 TAUs, and 4 Raster Operation Units.Compare those specs to the Radeon R9 280X, which comes with a core clock frequency of 850 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 384-bit memory bus, and makes use of a 28 nm design. It is comprised of 2048 SPUs, 128 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 280X should be much faster than the Radeon HD 3650 256MB in general. (explain)
Texel RateThe Radeon R9 280X will be a lot (about 1776%) more effective at texture filtering than the Radeon HD 3650 256MB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon R9 280X is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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