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GeForce GTX 660 Ti vs Radeon R9 280X

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has clocked the core frequency at 915 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this particular model. It features 1344 SPUs along with 112 Texture Address Units and 24 Rasterization Operator Units.

Compare all that to the Radeon R9 280X, which has clock speeds of 850 MHz on the GPU, and 1500 MHz on the 3072 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 280X 8886 points
GeForce GTX 660 Ti 6013 points
Difference: 2873 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon R9 280X 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

In theory, the Radeon R9 280X is 100% quicker than the GeForce GTX 660 Ti in general, due to its higher data rate. (explain)

Radeon R9 280X 288000 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 144000 (100%)

Texel Rate

The Radeon R9 280X will be a bit (about 6%) more effective at texture filtering than the GeForce GTX 660 Ti. (explain)

Radeon R9 280X 108800 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 6320 (6%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon R9 280X is the winner, and very much so. (explain)

Radeon R9 280X 27200 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 5240 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon R9 280X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 280X
Manufacturer nVidia AMD
Year August 2012 October 2013
Code Name GK104 Tahiti XTL
Memory 2048 MB 3072 MB
Core Speed 915 MHz 850 MHz
Memory Speed 6000 MHz 6000 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 288000 MB/sec
Texel Rate 102480 Mtexels/sec 108800 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 27200 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 280X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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