Compare any two graphics cards:
GeForce 8600 GT 256MB DDR2 vs Radeon R9 270X
IntroThe GeForce 8600 GT 256MB DDR2 comes with a clock speed of 540 MHz and a DDR2 memory frequency of 400 MHz. It also features a 128-bit memory bus, and uses a 80 nm design. It is comprised of 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specs to the Radeon R9 270X, which has GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 memory running at 1400 MHz through a 256-bit bus. It also features 1280 Stream Processors, 80 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon R9 270X will be 1300% faster than the GeForce 8600 GT 256MB DDR2 overall, due to its greater data rate. (explain)
Texel RateThe Radeon R9 270X is quite a bit (about 826%) better at texture filtering than the GeForce 8600 GT 256MB DDR2. (explain)
Pixel RateThe Radeon R9 270X is quite a bit (about 641%) faster with regards to AA than the GeForce 8600 GT 256MB DDR2, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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