Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon R9 270X
IntroThe GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has set the core frequency at 650 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular model. It features 64 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.Compare those specifications to the Radeon R9 270X, which has a GPU core clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM set to run at 1400 MHz through a 256-bit bus. It also is made up of 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 270X should theoretically be a lot faster than the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe Radeon R9 270X is a lot (about 285%) faster with regards to AF than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe Radeon R9 270X will be a lot (about 208%) faster with regards to AA than the GeForce 9600 GT 512MB, and will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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