Compare any two graphics cards:
GeForce GT 240 GDDR5 vs Radeon R9 270X
IntroThe GeForce GT 240 GDDR5 has a GPU core clock speed of 550 MHz, and the 512 MB of GDDR5 memory is set to run at 850 MHz through a 128-bit bus. It also is made up of 96 SPUs, 32 TAUs, and 8 ROPs.Compare all of that to the Radeon R9 270X, which uses a 28 nm design. AMD has set the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1400 MHz on this particular model. It features 1280 SPUs along with 80 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R9 270X should be 229% faster than the GeForce GT 240 GDDR5 in general, because of its greater bandwidth. (explain)
Texel RateThe Radeon R9 270X should be quite a bit (approximately 355%) more effective at anisotropic filtering than the GeForce GT 240 GDDR5. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon R9 270X is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in megabytes per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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