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Geforce GTX 690 vs Radeon R9 270X

Intro

The Geforce GTX 690 makes use of a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this particular model. It features 1536 SPUs along with 128 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the Radeon R9 270X, which has clock speeds of 1000 MHz on the GPU, and 1400 MHz on the 2048 MB of GDDR5 memory. It features 1280 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon R9 270X 6590 points
Difference: 6521 (99%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 270X 180 Watts
Geforce GTX 690 300 Watts
Difference: 120 Watts (67%)

Memory Bandwidth

The Geforce GTX 690 should theoretically perform quite a bit faster than the Radeon R9 270X overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon R9 270X 179200 MB/sec
Difference: 205312 (115%)

Texel Rate

The Geforce GTX 690 should be much (about 193%) more effective at anisotropic filtering than the Radeon R9 270X. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon R9 270X 80000 Mtexels/sec
Difference: 154240 (193%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, by far. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon R9 270X 32000 Mpixels/sec
Difference: 26560 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon R9 270X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon R9 270X
Manufacturer nVidia AMD
Year April 2012 October 2013
Code Name GK104 Curacao XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 1000 MHz
Memory Speed 6008 MHz (x2) 5600 MHz
Power (Max TDP) 300 watts 180 watts
Bandwidth 384512 MB/sec 179200 MB/sec
Texel Rate 234240 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 1536 (x2) 1280
Texture Mapping Units 128 (x2) 80
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon R9 270X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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