Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs Radeon R7 260X

Intro

The GeForce 9600 GSO ASUS 512 features a core clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also makes use of a 128-bit bus, and uses a 65 nm design. It is made up of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.

Compare all of that to the Radeon R7 260X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1625 MHz on this card. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9600 GSO ASUS 512 84 Watts
Radeon R7 260X 115 Watts
Difference: 31 Watts (37%)

Memory Bandwidth

Theoretically, the Radeon R7 260X should perform much faster than the GeForce 9600 GSO ASUS 512 in general. (explain)

Radeon R7 260X 104000 MB/sec
GeForce 9600 GSO ASUS 512 16000 MB/sec
Difference: 88000 (550%)

Texel Rate

The Radeon R7 260X is a lot (approximately 133%) better at anisotropic filtering than the GeForce 9600 GSO ASUS 512. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Difference: 35200 (133%)

Pixel Rate

The Radeon R7 260X is a lot (approximately 167%) better at FSAA than the GeForce 9600 GSO ASUS 512, and should be capable of handling higher screen resolutions better. (explain)

Radeon R7 260X 17600 Mpixels/sec
GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Difference: 11000 (167%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 Radeon R7 260X
Manufacturer nVidia AMD
Year September 2008 October 2013
Code Name G92 Bonaire XTX
Memory 512 MB 2048 MB
Core Speed 550 MHz 1100 MHz
Memory Speed 1000 MHz 6500 MHz
Power (Max TDP) 84 watts 115 watts
Bandwidth 16000 MB/sec 104000 MB/sec
Texel Rate 26400 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 96 896
Texture Mapping Units 48 56
Render Output Units 12 16
Bus Type DDR2 GDDR5
Bus Width 128-bit 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 2080 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield