Compare any two graphics cards:
GeForce 9600 GT 512MB vs Radeon R7 260X
IntroThe GeForce 9600 GT 512MB uses a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory runs at a speed of 900 MHz on this particular card. It features 64 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all of that to the Radeon R7 260X, which has clock speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs as well as 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R7 260X should be a lot faster than the GeForce 9600 GT 512MB in general. (explain)
Texel RateThe Radeon R7 260X is much (more or less 196%) faster with regards to texture filtering than the GeForce 9600 GT 512MB. (explain)
Pixel RateThe Radeon R7 260X will be much (approximately 69%) more effective at FSAA than the GeForce 9600 GT 512MB, and able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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