Compare any two graphics cards:
GeForce GTX 285 1GB vs Radeon R7 260X
IntroThe GeForce GTX 285 1GB uses a 55 nm design. nVidia has set the core speed at 648 MHz. The GDDR3 memory is set to run at a speed of 1242 MHz on this particular card. It features 240 SPUs as well as 80 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the Radeon R7 260X, which comes with a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 285 1GB should in theory be a lot faster than the Radeon R7 260X overall. (explain)
Texel RateThe Radeon R7 260X should be just a bit (more or less 19%) faster with regards to texture filtering than the GeForce GTX 285 1GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 285 1GB is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It's worked out by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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