Compare any two graphics cards:
VS

Radeon HD 6970 vs Radeon R7 260X

Intro

The Radeon HD 6970 has core clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 RAM. It features 1536 SPUs as well as 96 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon R7 260X, which has a core clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also makes use of a 128-bit bus, and makes use of a 28 nm design. It is comprised of 896 SPUs, 56 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
Radeon HD 6970 3470 points
Difference: 911 (26%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon HD 6970 250 Watts
Difference: 135 Watts (117%)

Memory Bandwidth

Performance-wise, the Radeon HD 6970 should theoretically be a lot superior to the Radeon R7 260X in general. (explain)

Radeon HD 6970 176000 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 72000 (69%)

Texel Rate

The Radeon HD 6970 will be quite a bit (about 37%) more effective at anisotropic filtering than the Radeon R7 260X. (explain)

Radeon HD 6970 84480 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 22880 (37%)

Pixel Rate

The Radeon HD 6970 will be much (approximately 60%) more effective at FSAA than the Radeon R7 260X, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 6970 28160 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 10560 (60%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Radeon HD 6970

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 6970 Radeon R7 260X
Manufacturer AMD AMD
Year December 2010 October 2013
Code Name Cayman XT Bonaire XTX
Memory 2048 MB 2048 MB
Core Speed 880 MHz 1100 MHz
Memory Speed 5500 MHz 6500 MHz
Power (Max TDP) 250 watts 115 watts
Bandwidth 176000 MB/sec 104000 MB/sec
Texel Rate 84480 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 28160 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 96 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 2640 million 2080 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 6970

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield