Compare any two graphics cards:
Radeon HD 5970 vs Radeon R7 260X
IntroThe Radeon HD 5970 comes with a core clock speed of 725 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 1600 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare all of that to the Radeon R7 260X, which has core speeds of 1100 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 896 SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5970 should theoretically be quite a bit better than the Radeon R7 260X in general. (explain)
Texel RateThe Radeon HD 5970 should be quite a bit (about 277%) faster with regards to AF than the Radeon R7 260X. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon HD 5970 is superior to the Radeon R7 260X, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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